#include "CBaseUIObject.h"



CBaseUIObject::CBaseUIObject()
{
	m_nXOffset = 0;
	m_nYOffset = 0;
	m_ParentUIObject = NULL;
	m_fMouseTimer = 0.0f;
	m_bMouseOver = false;
	m_Position = D3DXVECTOR3(0.0f, 0.0f, 0.0f);
	m_eType = CUIFactory::MAX_TYPES;
	m_bIsMovable = false;
}


CBaseUIObject::~CBaseUIObject()
{

}


void CBaseUIObject::Update(double delta)
{

}


void CBaseUIObject::Render()
{

}